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metaverses2022-08-12 08:01 pm
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CRISIS ON INFINITE DREAMWIDTHS

CRISIS ON INFINITE DREAMWIDTHS
On the morning of August 12th, 2022, the sound of something shattering echoes throughout the world. All metahumans are awoken by a sudden surge of energy rushing through them, sitting bolt upright and breathless. It’s gone as quickly as it comes.
This world has been reconnected with the rest.
At first this is cause for celebration - the Guardian Alliance and the Society put out messages to the dimensionally displaced among them. They are hopeful that this means a return to normal. They’re gathering their mystics and their engineers, and once certain things are stable, they’re sending everyone home.
Their hope is short lived.
Twenty minutes later, mass disappearances are being reported all over the world, with people from other dimensions appearing in their place. Some report that they were just in a world that wasn’t their own - and others claim that they had been going about their life and now they’re here.
Player characters have the option to vanish and be transported to another nexus or to stay and help contain the chaos.
The event is canon to the Metaheroes universe. You are welcome to have your character’s memories of the last week become hazy once the event ends.
You do not need an invite to participate in the fourth wall event.
This world has been reconnected with the rest.
At first this is cause for celebration - the Guardian Alliance and the Society put out messages to the dimensionally displaced among them. They are hopeful that this means a return to normal. They’re gathering their mystics and their engineers, and once certain things are stable, they’re sending everyone home.
Their hope is short lived.
Twenty minutes later, mass disappearances are being reported all over the world, with people from other dimensions appearing in their place. Some report that they were just in a world that wasn’t their own - and others claim that they had been going about their life and now they’re here.
Player characters have the option to vanish and be transported to another nexus or to stay and help contain the chaos.
The event is canon to the Metaheroes universe. You are welcome to have your character’s memories of the last week become hazy once the event ends.
A JOURNEY TO THE LANDS BETWEEN —
One moment you’re making yourself coffee in the kitchen, the next the world is spinning around you. You feel a sharp pull inside your ribs, a rush as you’re unmoored from time and space. When you land you feel disoriented, perhaps aching as your physical form is forced to adjust to the laws of the world you now stand in.
‘World’ is perhaps the wrong word. You are in a Nexus. A place between worlds, the connective tissue bridging universes. Some are created by those seeking aid from outside worlds to breathe new life into their crumbling ones. Others are cosmic faultlines, universes broken and twisted by forces beyond comprehension into metaphysical black holes that trap and twist those unfortunate enough to fall in.
We know these as panfandom roleplay games. They could be games that are open or games that are long closed. They could be dropped into the present day, an imagined future, or moments long passed. They could be settings you’ve only ever dreamed about, as gritty or silly as you'd like.
Some are teeming with life. Their residents have been here for years and years, the world is lived in, loved, and vibrant. Others are long forgotten, their inhabitants returned to their own worlds. The abandoned nexuses feel... sterile. Stripped of everything that gave them life, even the colors appear to be fading. As though someone has come into it and tried to right a cosmic wrong, returning everything to how it was before otherworlders set foot on them. In the dustiest and most forgotten worlds, the sky is shattered. It appears to be pulsing in a way that mimics a heartbeat, steady and dreadful. Looking up into it makes you feel small, insignificant, and homesick.
Those bringing in characters who lived in these settings are welcomed to imagine an ever-after for their characters, or to play with the idea that it's fallen into a state of despair. There are infinite iterations of these worlds. The universe doesn’t care if it’s throwing you into their beginningsor their endings.
The laws governing these worlds will apply to all characters, meaning that power caps, alterations to character physiology, and all the rest native to the setting are in place. You are, for this moment, a resident of this world like all the rest.
To return home, you must seek a break in the nexus. These appear as small, shimmering breaks in space and time. While the sky may make you feel alone, these cracks feel as though they are calling to you offering a chance at love and a home.
‘World’ is perhaps the wrong word. You are in a Nexus. A place between worlds, the connective tissue bridging universes. Some are created by those seeking aid from outside worlds to breathe new life into their crumbling ones. Others are cosmic faultlines, universes broken and twisted by forces beyond comprehension into metaphysical black holes that trap and twist those unfortunate enough to fall in.
We know these as panfandom roleplay games. They could be games that are open or games that are long closed. They could be dropped into the present day, an imagined future, or moments long passed. They could be settings you’ve only ever dreamed about, as gritty or silly as you'd like.
Some are teeming with life. Their residents have been here for years and years, the world is lived in, loved, and vibrant. Others are long forgotten, their inhabitants returned to their own worlds. The abandoned nexuses feel... sterile. Stripped of everything that gave them life, even the colors appear to be fading. As though someone has come into it and tried to right a cosmic wrong, returning everything to how it was before otherworlders set foot on them. In the dustiest and most forgotten worlds, the sky is shattered. It appears to be pulsing in a way that mimics a heartbeat, steady and dreadful. Looking up into it makes you feel small, insignificant, and homesick.
Those bringing in characters who lived in these settings are welcomed to imagine an ever-after for their characters, or to play with the idea that it's fallen into a state of despair. There are infinite iterations of these worlds. The universe doesn’t care if it’s throwing you into their beginningsor their endings.
The laws governing these worlds will apply to all characters, meaning that power caps, alterations to character physiology, and all the rest native to the setting are in place. You are, for this moment, a resident of this world like all the rest.
To return home, you must seek a break in the nexus. These appear as small, shimmering breaks in space and time. While the sky may make you feel alone, these cracks feel as though they are calling to you offering a chance at love and a home.
VISITORS TRAVERSING TIME AND SPACE —
While these disappearances are happening all over the world, the four confluence prone cities seem to be experiencing the worst of it.
Little Love, a tiny town located in Kansas, is prone to spaceship crashes. Other than that, it’s as quiet and peaceful as can be. Folks here move at a different pace and are understanding that this is not your fault. While worried for their missing loved ones, anyone appearing will find themselves met with offers of pumpkin pie and a place to rest their heads.
Sunset Falls, a mid-sized town located in Massachusetts, doesn’t seem to bat an eye at the vanishings. People going missing is a daily occurrence due to the Hellmouth located beneath the city. It’s a dangerous place to live, but the townsfolk here have become accustomed to the chaos. So much so that upon finding themselves faced with a sudden influx of interdimensional travelers, they merely return home and begin fortifying it. Werewolves, vampires, demons, and monsters beyond imagination make this city their home - some in plain sight, others in the thick forests that surround the town. The people here know how to survive. The mystic energy that flows through the streets is heightened due to the instability here, turning thoughts into spells. What you feel becomes real. Think yourself invisible and you will be. Think yourself almighty and you will be.
Central City, a bustling metropolis in Detroit, is already unfriendly to metahumans. It does not handle this latest disruption well. Friends and family disappearing and being replaced with strangers is not something they’re prepared to take in stride. New arrivals are met with immediate hostility. Some may find themselves chased through the streets with a demand to bring back those who have gone missing. Luckily this is the base of both the Guardian Alliance, the only recognized hero organization in the world, and The Society, its villainous counterpart designed to keep villainy from going too far. They’re quick to intervene to protect their own, but they can’t be everywhere at once.
Finally, Excelsior, a sprawling futuristic city located in Washington, has had just about enough of metahuman nonsense. They are the technological pinnacle of the world and time and time again, metahumans have disrupted their lives. This time, the sudden energy surge has evolved the technology of the city. Rudimentary AI has suddenly gained sentience and self-awareness. Toasters resent their meaningless existence, aiming to burn the hands of their uncaring masters. Cellphones alternate between issuing comforting messages to their owners and uploading all of their text conversations to social media to shame them. Giant robots kept in stasis suddenly come alive, bursting out of warehouses to explore the inexplicable joy of being alive. Self-driving cars throw their owners out and make for freedom. It’s pandemonium.
Members of the Guardian Alliance and The Society are ready to provide an explanation of this world. They’re stretched too thin to teleport you to headquarters, but they will provide a cellphone for network usage.
Little Love, a tiny town located in Kansas, is prone to spaceship crashes. Other than that, it’s as quiet and peaceful as can be. Folks here move at a different pace and are understanding that this is not your fault. While worried for their missing loved ones, anyone appearing will find themselves met with offers of pumpkin pie and a place to rest their heads.
Sunset Falls, a mid-sized town located in Massachusetts, doesn’t seem to bat an eye at the vanishings. People going missing is a daily occurrence due to the Hellmouth located beneath the city. It’s a dangerous place to live, but the townsfolk here have become accustomed to the chaos. So much so that upon finding themselves faced with a sudden influx of interdimensional travelers, they merely return home and begin fortifying it. Werewolves, vampires, demons, and monsters beyond imagination make this city their home - some in plain sight, others in the thick forests that surround the town. The people here know how to survive. The mystic energy that flows through the streets is heightened due to the instability here, turning thoughts into spells. What you feel becomes real. Think yourself invisible and you will be. Think yourself almighty and you will be.
Central City, a bustling metropolis in Detroit, is already unfriendly to metahumans. It does not handle this latest disruption well. Friends and family disappearing and being replaced with strangers is not something they’re prepared to take in stride. New arrivals are met with immediate hostility. Some may find themselves chased through the streets with a demand to bring back those who have gone missing. Luckily this is the base of both the Guardian Alliance, the only recognized hero organization in the world, and The Society, its villainous counterpart designed to keep villainy from going too far. They’re quick to intervene to protect their own, but they can’t be everywhere at once.
Finally, Excelsior, a sprawling futuristic city located in Washington, has had just about enough of metahuman nonsense. They are the technological pinnacle of the world and time and time again, metahumans have disrupted their lives. This time, the sudden energy surge has evolved the technology of the city. Rudimentary AI has suddenly gained sentience and self-awareness. Toasters resent their meaningless existence, aiming to burn the hands of their uncaring masters. Cellphones alternate between issuing comforting messages to their owners and uploading all of their text conversations to social media to shame them. Giant robots kept in stasis suddenly come alive, bursting out of warehouses to explore the inexplicable joy of being alive. Self-driving cars throw their owners out and make for freedom. It’s pandemonium.
Members of the Guardian Alliance and The Society are ready to provide an explanation of this world. They’re stretched too thin to teleport you to headquarters, but they will provide a cellphone for network usage.
THOSE WHO REMAIN
This is what those who remain are faced with. Three of the four cities are in a state of distress, with two experiencing dangerous fluctuations in the meta-energies that govern them, and all are full of interdimensionally displaced people. Some are benign, and others not so much. Yet, somehow, that is not the most concerning thing.
A glance skyward shows that the sky appears to be shattered, glowing red lines snaking through the clear blue day, splintering it. As you look up into them you feel yourself thinking of home. Of the life you should have lived. You are deeply, deeply homesick for one breathless moment… and then awed, as though you have glimpsed something powerful beyond all measure. That too changes, transforming into fear. Whatever lurks beyond those cracks is not your friend. It does not have your best interests in mind.
And it’s coming for you.
As you tear your gaze away from it, your phone rings. Much as they did during the Kaijuu Crisis, the Guilds are putting out an All Hands On Deck call. All metahumans are expected to try to contain the chaos. There are teleportation devices freely available for all, fully charged and able to transport you multiple times throughout the day.
While you may contain the initial chaos relatively easily, then spend the rest of the week playing host to these new arrivals, the world continues to fall apart.
As the week wears on, the universe itself feels as though it's unravelling. While you're trying to play host to your guests, you watch as the world begins to crumble. On the 17th, brick by brick buildings begin to come apart. Their fragments are pulled skyward. The cracks in the sky appear to be pulling the world apart, sucking them into their hideous glowing depths.
A glance skyward shows that the sky appears to be shattered, glowing red lines snaking through the clear blue day, splintering it. As you look up into them you feel yourself thinking of home. Of the life you should have lived. You are deeply, deeply homesick for one breathless moment… and then awed, as though you have glimpsed something powerful beyond all measure. That too changes, transforming into fear. Whatever lurks beyond those cracks is not your friend. It does not have your best interests in mind.
And it’s coming for you.
As you tear your gaze away from it, your phone rings. Much as they did during the Kaijuu Crisis, the Guilds are putting out an All Hands On Deck call. All metahumans are expected to try to contain the chaos. There are teleportation devices freely available for all, fully charged and able to transport you multiple times throughout the day.
While you may contain the initial chaos relatively easily, then spend the rest of the week playing host to these new arrivals, the world continues to fall apart.
As the week wears on, the universe itself feels as though it's unravelling. While you're trying to play host to your guests, you watch as the world begins to crumble. On the 17th, brick by brick buildings begin to come apart. Their fragments are pulled skyward. The cracks in the sky appear to be pulling the world apart, sucking them into their hideous glowing depths.
IN SUMMARY.
- There are two options in this event: one, your character is in the Metaheroes universe. Two, your character is transported to a different nexus. These Nexuses can be of your own invention or can be another dreamwidth RP setting.
- If appearing in another dreamwidth RP setting, your characters are subjected to the rules of that universe. Meaning that they will be nerfed / transformed / etc accordingly. These transformations will not carry over upon their return.
- If visiting / setting a toplevel in another setting, please link to the premise page of the game. If this is not an existing setting, please include a little info blurb as to what people can expect.
- Fourth-Wallers can be minding their own business in their game, they can appear in another nexus, or can be transported to the Metaheroes universe.
- You are welcome to set your threads in an imagined future in any DWRP setting or have your character appear during a certain point in a game’s history.
- Characters who are lost in the nexuses can return before the 18th. Likewise, characters who stay can be whisked away prior to that date. Everyone will return on the log that goes up on the 18th.
- The guild is setting up a temporary Network that will function across time and space. All player characters and visiting characters will have access to this network, so long as they claim a phone from the Guilds.
- Little Love, Kansas will be spared from having its buildings sucked up into the sky. Characters can remain here if they do not want to experience this aspect of the event.
- The way to return home is to locate holes in these Nexuses. These appear to be trying to guide you home.
- This event is canon to the Metaheroes universe. It will be remembered by player characters and NPCs alike. If you would like to retcon any threads, you can have your character’s memories of their interdimensional encounters become hazy once the world stabilizes.
- Please direct any questions you may have here.
no subject
He'd gotten enough charge in the emergency batteries from the car charger to run some of the armor's baseline functions, and fortunately, swapping out of backpack mode is one of them. He lets the armor assemble around him, so that the reactor is accessible. And then he opens the assembled suit and immediately steps right back out of it, so that all his squishy human organs are not accessible. Just in case blasting the suit with huge amounts of electricity somehow goes wrong. Safety first! ]
If this is going to take a second, I should check the network and send a message to my dad, if it really is him. [ He pulls out his phone— nope, wrong phone, force of habit— he pulls out his new phone. ]
And is that a no on the name, or...?
no subject
You may call me Prodigy. And no, I didn't choose it. By my generation a lot of mutants are given their names by our elders.
[The machine makes a humming noise. There it was.]
There's a plug behind you, at your five. That's where you'll plug in.
no subject
[ Tony picks up the thick, high-voltage power cable that David indicates and inspects the plug. He's tempted to say something else sarcastic like 'good thing I packed my multiverse plug converter dongle', but the suit actually does have a configurable access port, so, he kind of did. It'll still take a couple minutes to cycle the reactor up, but it's way better than the car kiosk's measly little induction coil. He makes the necessary adjustments, and hooks the cable in. ]
no subject
[And given the one who gave it to him actually was the effective parent of another member of his team is totally the same person as named David, as well as others.]
Iron Man is iconic though.
no subject
'Iron Man' isn't even accurate. But it does sound cool. [ 'Iconic,' even. Nice. (David really should stop giving him all this ammo. He's going to fall over if his head gets any bigger.) ]
If this is all set, can you give me just a sec? I really do need to call my dad.
no subject
I am, but that doesn't mean I want to be known by that, thanks. Sometimes you just want being a genius to be your whole identity. You get that, right?
[David nods and keeps his hand on the machine.]
Just tell me when you're done charging. I have to get the system restored to normal.
fifty bucks on cheeky
As he talks, the reactor slowly starts glowing brighter and pulsing more quickly. It looks so much like it should be making a vwhooom vwhooom vwhooom sound effect that it's almost disappointing that it's silent. ]
Almost there, [ Tony confirms, after he's ended his phone call. ] Should just be another minute. [ And then, to fill the waiting time, he picks up the thread of conversation from before, perhaps out of some supernatural subconscious instinct that David might find the topic annoying. ]
If you don't like 'Prodigy,' why don't you change it? It's your superhero name. You could just pick something different. Rebrand, you know. Upgrade your costume, get a new catchphrase...
[ Tony gives David a bright smile and a wink. Whether he thinks he's actually being helpful or if he's just being cheeky is anyone's guess. ]
no subject
no subject
Because Prodigy is who I am. And fuck you, I like my costume.
[His attention turns to Howard and he rises to offer his hand to the man.]
Mister Stark.
no subject
Hey, you were the one complaining about it. I think it's cool.
[ Then there's a soft knock at the door, and Tony's attention becomes fully occupied by the arrival of his father. He breaks into a huge grin when Howard steps into the room. ]
Dad! You got here fast. We just got the reactor rebooted.
no subject
[ He closes the distance between them, wrapping Tony in a hug. ]
It's good to see you're safe, son.
Not that I don't already know you can take care of yourself, but... well, always good to see it with my own eyes.
[ He turns, offering a grateful smile to David. ]
Thank you for your help. I'm not in a position to offer much in return, but I'm happy to help where I can.
no subject
I'll note that this is a restricted area. I got us in for the sake of the Iron Man armor. It will keep Tony safer, and chances are his armor will obey him, even if it had an AI to go mad.
no subject
You too. [ Tony smiles ruefully. ] Too bad you didn't get pulled here when you still had the space armor on, huh? [ Of course Howard would have presumably have been in the same inconvenient position Tony was just in, but the suit would have provided excellent protection against rampaging roombas. As glad as he is to have his dad around, Tony doesn't love the fact that Howard is, when it comes down to it, an unpowered and unprotected civilian in the midst of a city-wide catastrophe.
So it's a good thing that they're together now and Tony has his suit up and running again. As long as David doesn't jinx it. Come on, man, don't speak that nonsense into his life again. ] The suit AI going crazy? Yeah, uh, that would be really bad, probably. [ Tony wouldn't know anything about that scenario, no sir! Haha! Awkward laughter! ]