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metaverses2022-08-12 08:01 pm
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CRISIS ON INFINITE DREAMWIDTHS

CRISIS ON INFINITE DREAMWIDTHS
On the morning of August 12th, 2022, the sound of something shattering echoes throughout the world. All metahumans are awoken by a sudden surge of energy rushing through them, sitting bolt upright and breathless. It’s gone as quickly as it comes.
This world has been reconnected with the rest.
At first this is cause for celebration - the Guardian Alliance and the Society put out messages to the dimensionally displaced among them. They are hopeful that this means a return to normal. They’re gathering their mystics and their engineers, and once certain things are stable, they’re sending everyone home.
Their hope is short lived.
Twenty minutes later, mass disappearances are being reported all over the world, with people from other dimensions appearing in their place. Some report that they were just in a world that wasn’t their own - and others claim that they had been going about their life and now they’re here.
Player characters have the option to vanish and be transported to another nexus or to stay and help contain the chaos.
The event is canon to the Metaheroes universe. You are welcome to have your character’s memories of the last week become hazy once the event ends.
You do not need an invite to participate in the fourth wall event.
This world has been reconnected with the rest.
At first this is cause for celebration - the Guardian Alliance and the Society put out messages to the dimensionally displaced among them. They are hopeful that this means a return to normal. They’re gathering their mystics and their engineers, and once certain things are stable, they’re sending everyone home.
Their hope is short lived.
Twenty minutes later, mass disappearances are being reported all over the world, with people from other dimensions appearing in their place. Some report that they were just in a world that wasn’t their own - and others claim that they had been going about their life and now they’re here.
Player characters have the option to vanish and be transported to another nexus or to stay and help contain the chaos.
The event is canon to the Metaheroes universe. You are welcome to have your character’s memories of the last week become hazy once the event ends.
A JOURNEY TO THE LANDS BETWEEN —
One moment you’re making yourself coffee in the kitchen, the next the world is spinning around you. You feel a sharp pull inside your ribs, a rush as you’re unmoored from time and space. When you land you feel disoriented, perhaps aching as your physical form is forced to adjust to the laws of the world you now stand in.
‘World’ is perhaps the wrong word. You are in a Nexus. A place between worlds, the connective tissue bridging universes. Some are created by those seeking aid from outside worlds to breathe new life into their crumbling ones. Others are cosmic faultlines, universes broken and twisted by forces beyond comprehension into metaphysical black holes that trap and twist those unfortunate enough to fall in.
We know these as panfandom roleplay games. They could be games that are open or games that are long closed. They could be dropped into the present day, an imagined future, or moments long passed. They could be settings you’ve only ever dreamed about, as gritty or silly as you'd like.
Some are teeming with life. Their residents have been here for years and years, the world is lived in, loved, and vibrant. Others are long forgotten, their inhabitants returned to their own worlds. The abandoned nexuses feel... sterile. Stripped of everything that gave them life, even the colors appear to be fading. As though someone has come into it and tried to right a cosmic wrong, returning everything to how it was before otherworlders set foot on them. In the dustiest and most forgotten worlds, the sky is shattered. It appears to be pulsing in a way that mimics a heartbeat, steady and dreadful. Looking up into it makes you feel small, insignificant, and homesick.
Those bringing in characters who lived in these settings are welcomed to imagine an ever-after for their characters, or to play with the idea that it's fallen into a state of despair. There are infinite iterations of these worlds. The universe doesn’t care if it’s throwing you into their beginningsor their endings.
The laws governing these worlds will apply to all characters, meaning that power caps, alterations to character physiology, and all the rest native to the setting are in place. You are, for this moment, a resident of this world like all the rest.
To return home, you must seek a break in the nexus. These appear as small, shimmering breaks in space and time. While the sky may make you feel alone, these cracks feel as though they are calling to you offering a chance at love and a home.
‘World’ is perhaps the wrong word. You are in a Nexus. A place between worlds, the connective tissue bridging universes. Some are created by those seeking aid from outside worlds to breathe new life into their crumbling ones. Others are cosmic faultlines, universes broken and twisted by forces beyond comprehension into metaphysical black holes that trap and twist those unfortunate enough to fall in.
We know these as panfandom roleplay games. They could be games that are open or games that are long closed. They could be dropped into the present day, an imagined future, or moments long passed. They could be settings you’ve only ever dreamed about, as gritty or silly as you'd like.
Some are teeming with life. Their residents have been here for years and years, the world is lived in, loved, and vibrant. Others are long forgotten, their inhabitants returned to their own worlds. The abandoned nexuses feel... sterile. Stripped of everything that gave them life, even the colors appear to be fading. As though someone has come into it and tried to right a cosmic wrong, returning everything to how it was before otherworlders set foot on them. In the dustiest and most forgotten worlds, the sky is shattered. It appears to be pulsing in a way that mimics a heartbeat, steady and dreadful. Looking up into it makes you feel small, insignificant, and homesick.
Those bringing in characters who lived in these settings are welcomed to imagine an ever-after for their characters, or to play with the idea that it's fallen into a state of despair. There are infinite iterations of these worlds. The universe doesn’t care if it’s throwing you into their beginningsor their endings.
The laws governing these worlds will apply to all characters, meaning that power caps, alterations to character physiology, and all the rest native to the setting are in place. You are, for this moment, a resident of this world like all the rest.
To return home, you must seek a break in the nexus. These appear as small, shimmering breaks in space and time. While the sky may make you feel alone, these cracks feel as though they are calling to you offering a chance at love and a home.
VISITORS TRAVERSING TIME AND SPACE —
While these disappearances are happening all over the world, the four confluence prone cities seem to be experiencing the worst of it.
Little Love, a tiny town located in Kansas, is prone to spaceship crashes. Other than that, it’s as quiet and peaceful as can be. Folks here move at a different pace and are understanding that this is not your fault. While worried for their missing loved ones, anyone appearing will find themselves met with offers of pumpkin pie and a place to rest their heads.
Sunset Falls, a mid-sized town located in Massachusetts, doesn’t seem to bat an eye at the vanishings. People going missing is a daily occurrence due to the Hellmouth located beneath the city. It’s a dangerous place to live, but the townsfolk here have become accustomed to the chaos. So much so that upon finding themselves faced with a sudden influx of interdimensional travelers, they merely return home and begin fortifying it. Werewolves, vampires, demons, and monsters beyond imagination make this city their home - some in plain sight, others in the thick forests that surround the town. The people here know how to survive. The mystic energy that flows through the streets is heightened due to the instability here, turning thoughts into spells. What you feel becomes real. Think yourself invisible and you will be. Think yourself almighty and you will be.
Central City, a bustling metropolis in Detroit, is already unfriendly to metahumans. It does not handle this latest disruption well. Friends and family disappearing and being replaced with strangers is not something they’re prepared to take in stride. New arrivals are met with immediate hostility. Some may find themselves chased through the streets with a demand to bring back those who have gone missing. Luckily this is the base of both the Guardian Alliance, the only recognized hero organization in the world, and The Society, its villainous counterpart designed to keep villainy from going too far. They’re quick to intervene to protect their own, but they can’t be everywhere at once.
Finally, Excelsior, a sprawling futuristic city located in Washington, has had just about enough of metahuman nonsense. They are the technological pinnacle of the world and time and time again, metahumans have disrupted their lives. This time, the sudden energy surge has evolved the technology of the city. Rudimentary AI has suddenly gained sentience and self-awareness. Toasters resent their meaningless existence, aiming to burn the hands of their uncaring masters. Cellphones alternate between issuing comforting messages to their owners and uploading all of their text conversations to social media to shame them. Giant robots kept in stasis suddenly come alive, bursting out of warehouses to explore the inexplicable joy of being alive. Self-driving cars throw their owners out and make for freedom. It’s pandemonium.
Members of the Guardian Alliance and The Society are ready to provide an explanation of this world. They’re stretched too thin to teleport you to headquarters, but they will provide a cellphone for network usage.
Little Love, a tiny town located in Kansas, is prone to spaceship crashes. Other than that, it’s as quiet and peaceful as can be. Folks here move at a different pace and are understanding that this is not your fault. While worried for their missing loved ones, anyone appearing will find themselves met with offers of pumpkin pie and a place to rest their heads.
Sunset Falls, a mid-sized town located in Massachusetts, doesn’t seem to bat an eye at the vanishings. People going missing is a daily occurrence due to the Hellmouth located beneath the city. It’s a dangerous place to live, but the townsfolk here have become accustomed to the chaos. So much so that upon finding themselves faced with a sudden influx of interdimensional travelers, they merely return home and begin fortifying it. Werewolves, vampires, demons, and monsters beyond imagination make this city their home - some in plain sight, others in the thick forests that surround the town. The people here know how to survive. The mystic energy that flows through the streets is heightened due to the instability here, turning thoughts into spells. What you feel becomes real. Think yourself invisible and you will be. Think yourself almighty and you will be.
Central City, a bustling metropolis in Detroit, is already unfriendly to metahumans. It does not handle this latest disruption well. Friends and family disappearing and being replaced with strangers is not something they’re prepared to take in stride. New arrivals are met with immediate hostility. Some may find themselves chased through the streets with a demand to bring back those who have gone missing. Luckily this is the base of both the Guardian Alliance, the only recognized hero organization in the world, and The Society, its villainous counterpart designed to keep villainy from going too far. They’re quick to intervene to protect their own, but they can’t be everywhere at once.
Finally, Excelsior, a sprawling futuristic city located in Washington, has had just about enough of metahuman nonsense. They are the technological pinnacle of the world and time and time again, metahumans have disrupted their lives. This time, the sudden energy surge has evolved the technology of the city. Rudimentary AI has suddenly gained sentience and self-awareness. Toasters resent their meaningless existence, aiming to burn the hands of their uncaring masters. Cellphones alternate between issuing comforting messages to their owners and uploading all of their text conversations to social media to shame them. Giant robots kept in stasis suddenly come alive, bursting out of warehouses to explore the inexplicable joy of being alive. Self-driving cars throw their owners out and make for freedom. It’s pandemonium.
Members of the Guardian Alliance and The Society are ready to provide an explanation of this world. They’re stretched too thin to teleport you to headquarters, but they will provide a cellphone for network usage.
THOSE WHO REMAIN
This is what those who remain are faced with. Three of the four cities are in a state of distress, with two experiencing dangerous fluctuations in the meta-energies that govern them, and all are full of interdimensionally displaced people. Some are benign, and others not so much. Yet, somehow, that is not the most concerning thing.
A glance skyward shows that the sky appears to be shattered, glowing red lines snaking through the clear blue day, splintering it. As you look up into them you feel yourself thinking of home. Of the life you should have lived. You are deeply, deeply homesick for one breathless moment… and then awed, as though you have glimpsed something powerful beyond all measure. That too changes, transforming into fear. Whatever lurks beyond those cracks is not your friend. It does not have your best interests in mind.
And it’s coming for you.
As you tear your gaze away from it, your phone rings. Much as they did during the Kaijuu Crisis, the Guilds are putting out an All Hands On Deck call. All metahumans are expected to try to contain the chaos. There are teleportation devices freely available for all, fully charged and able to transport you multiple times throughout the day.
While you may contain the initial chaos relatively easily, then spend the rest of the week playing host to these new arrivals, the world continues to fall apart.
As the week wears on, the universe itself feels as though it's unravelling. While you're trying to play host to your guests, you watch as the world begins to crumble. On the 17th, brick by brick buildings begin to come apart. Their fragments are pulled skyward. The cracks in the sky appear to be pulling the world apart, sucking them into their hideous glowing depths.
A glance skyward shows that the sky appears to be shattered, glowing red lines snaking through the clear blue day, splintering it. As you look up into them you feel yourself thinking of home. Of the life you should have lived. You are deeply, deeply homesick for one breathless moment… and then awed, as though you have glimpsed something powerful beyond all measure. That too changes, transforming into fear. Whatever lurks beyond those cracks is not your friend. It does not have your best interests in mind.
And it’s coming for you.
As you tear your gaze away from it, your phone rings. Much as they did during the Kaijuu Crisis, the Guilds are putting out an All Hands On Deck call. All metahumans are expected to try to contain the chaos. There are teleportation devices freely available for all, fully charged and able to transport you multiple times throughout the day.
While you may contain the initial chaos relatively easily, then spend the rest of the week playing host to these new arrivals, the world continues to fall apart.
As the week wears on, the universe itself feels as though it's unravelling. While you're trying to play host to your guests, you watch as the world begins to crumble. On the 17th, brick by brick buildings begin to come apart. Their fragments are pulled skyward. The cracks in the sky appear to be pulling the world apart, sucking them into their hideous glowing depths.
IN SUMMARY.
- There are two options in this event: one, your character is in the Metaheroes universe. Two, your character is transported to a different nexus. These Nexuses can be of your own invention or can be another dreamwidth RP setting.
- If appearing in another dreamwidth RP setting, your characters are subjected to the rules of that universe. Meaning that they will be nerfed / transformed / etc accordingly. These transformations will not carry over upon their return.
- If visiting / setting a toplevel in another setting, please link to the premise page of the game. If this is not an existing setting, please include a little info blurb as to what people can expect.
- Fourth-Wallers can be minding their own business in their game, they can appear in another nexus, or can be transported to the Metaheroes universe.
- You are welcome to set your threads in an imagined future in any DWRP setting or have your character appear during a certain point in a game’s history.
- Characters who are lost in the nexuses can return before the 18th. Likewise, characters who stay can be whisked away prior to that date. Everyone will return on the log that goes up on the 18th.
- The guild is setting up a temporary Network that will function across time and space. All player characters and visiting characters will have access to this network, so long as they claim a phone from the Guilds.
- Little Love, Kansas will be spared from having its buildings sucked up into the sky. Characters can remain here if they do not want to experience this aspect of the event.
- The way to return home is to locate holes in these Nexuses. These appear to be trying to guide you home.
- This event is canon to the Metaheroes universe. It will be remembered by player characters and NPCs alike. If you would like to retcon any threads, you can have your character’s memories of their interdimensional encounters become hazy once the world stabilizes.
- Please direct any questions you may have here.
no subject
Her neon pink tank top matches the obnoxiously neon scrunchie in her hair, and the plastic neon pink heart sunglasses that she currently has sitting on top of her head. It's obvious at really looking at her that she's at ease, familiar with these streets.
Or at least she was at ease until running into him.]
I was on my way to the park. [Which isn't really that important. The fact he's just out here in the middle of the street with an oar is important, however.]
Where did you get that thing, anyway?
no subject
eddie does too, he thinks, even if he’s dressed somewhat like he had been when they’d last seen each other before—- before. he’s in black ripped jeans, a band T-shirt, and vans. similar, nearly the same but it fits in amongst the crowds more than it did back in Hawkins.]
What’s at the park? [ he asks, stalls and raises a brow. then he tucks the oar behind his back, leans back and rocks on his heels. ]
This thing? [ a practiced smile, nervous sure but also maybe self deprecating. it shows a bit of teeth, though, and maybe that’s a mistake but eddie doesn’t think about it. ] Off of a boat. Looooong story, Cunningham. Don’t do drugs is the moral. [ which in a roundabout way? yeah. ]
no subject
She quickly realizes it's the teeth, and her eyes widen as she observes them.]
What happened to your teeth?
[That's a pretty rude thing to ask, she realizes. But so is taking a swing at her with an oar and telling her to fuck off. She thinks it makes them pretty even.]
You have fangs!
[Which is more of an awestruck statement than an accusation, but a couple of heads do turn from across the street. After a lifetime of being forced to be a bystander in her own life, she knows what it feels like to have eyes on her. She's nearly crawling out of her skin when she reaches over to grab his hand so she can drag him along with her. It's time to get the hell out of here.]
no subject
[ super weird, that. sounds crazy though even if it’s true. so.
eddie let’s out a hit of hysterical huff, lifts a hand to rub the back of his neck. ] Uh. [ Eddie is about to explain but Chrissy exclaims
and people turn. Eddie is used to being stared at for not great reasons, feels the anger and fear directed at them without looking for it. heartbeats pick up around him, panic and eddie feels lost to the sound that he doesn’t notice that Chrissy is dragging him along until they’re on their way.
it’s when they’re alone, the two of them, that he answers. lifts a hand to twist one of his curls. ] Apparently Sunset Falls is a magical place where it’s a bad idea to think about being a vampire.
no subject
But the Eddie she's talking to now, it doesn't seem like he's the same either. Because he's definitely just uttered the word vampire. She's read books, seen the movies. There's even a cereal with a cartoon vampire on the box. She knows they have fangs. Fangs that look a lot like his. And after everything they've been through, it doesn't seem that far fetched to add vampires into the mix. Still, she can't help but look concerned for him.]
Robots in space turned you into a vampire?
no subject
eddie shakes his head, sets the oar against the wall they’re standing near and then leans against it. ] No. I was in Sunset Falls? It’s in… Maine? Maybe.
Apparently it’s magical or something. More so than anywhere here and if you make a wish it might come true even if you don’t do it on purpose.
[ he taps his upper lip. ] So fangs and accidental vampirism.
no subject
Her eyebrows are arched, arms crossed over her chest. And oh, she's so ready to tease Eddie Munson.]
So did you wish to be a vampire? Or just wish for better teeth?
[The second the teasing is out of her mouth, it feels mean. She laughs, nose scrunching up as she apologizes.]
I'm sorry! It's just, fangs are really cool! I can see why you'd wish for them.
no subject
so he has to laugh at that, lifts his hand to rub at the back of his neck. he shakes his neck. ] I wish I’d just wished for better teeth.
But this is the whole she-bang. Big bad vampire. [ jazz hands are involved when he says vampire, like he’s talking about the big bad wolf and not some supernatural turn of events and tragedy. ] I think. Some of it doesn’t add up.
no subject
Wanting to be something that survives. She gets that on such a visceral level that she almost finds herself wishing for the same thing.]
So, are you thinking about drinking my blood right now?
[It's better to keep teasing and steer the conversation into light territory for now. Just because she knows that the topic of her death will come up eventually. And one reunion with Eddie was hard enough. A second one might kill her.]
You are, aren't you! It's okay. You can admit it.
no subject
they've been playful and teasing, yeah, but suddenly eddie's suddenly realizing the gravity of the fact he's maybe, possibly, actually a blood thirsty killing machine here and not the sort of joke you see on a cereal box or part of those trashy romance novels house wives pass amongst each other. ] But you-- you shouldn't be so close.
[ because holy fuck, what if he snaps. what if this fucking hunger turns eddie munson into the monster that hurtss chrissy. he stays by the wall, swallows. ] I don't think this is the sort of vampire stuff housewives read raunchy novels about.
no subject
I lived my entire life with everyone else telling me what to do. Nobody gets to do that now. Not even you.
[With her little assertion of independence out in the open, she relaxes back. If he doesn't want her to stand so close, then she won't.]
There's another you here, you know. And I've been here for six months. I was dead when I got here. But they were able to bring me back and keep me in the hospital long enough to fix me.
[Fix is a relative term though. She looks like a ragdoll that's been sewn together, with all the pathways of scars along her arms and legs.]
Everything in this world s confusing. It's loud and it's terrifying. But finding you here again is one of the only things that feels like it makes sense.
no subject
she gives him space and then he steps closer, drawn in. ] There's another--- [ and then she drops some bombs on him, pulls out the rug and eddie stares before--- before. okay. if that's what this is, if this is a world that can fix shit then this is better than home.
there's nothing that'll fix anything that's going on back home, nothing will bring chrissy back or ensure he's not fucked royally. ] Chrissy, I'm-- I'm literally thinking about biting you and that shouldn't fucking make sense.
no subject
Eddie? Just shut up and bite me, okay?
[She's curious about what it feels like, and they're not going to be able to have a real conversation while he's being all weird about biting her. And really, she believes that Eddie wouldn't actually ever do anything to hurt her.]
no subject
his pupils dilate, then expand as he watches chrissy. and then he's moving, caging her in against the wall of that dirty alley way. she's so small compared to him, a waif of a thing and he knows he shouldn't.
the logical part of him knows he shouldn't and yet, and yet, there he goes. leans in to cup her cheek and tilt her neck, stops when his breath is hot against her neck. ] Tell me to stop. [ he's shaking. ]
no subject
Chrissy is going through a lot. She's not okay. At all. And with as desperate as she is to be loved and wanted, maybe she's making another bad choice here. That thought doesn't cross her mind as she presses her cheek into his touch, almost nuzzling against his palm. And then she actually shivers, anticipation building to the point where it feels like she's caught in a trance.]
I don't want to.
[She breathes out the admission, her hand reaching up to lightly brace itself against his arm.]
no subject
but the thing in him doesn't care that it's chrissy, that this is a bad idea, that he shouldn't do this any more than he should be here. it's hungry and she invited him in, told him not to stop. or rather, didn't say he should. so he licks at her neck, feels his mouth water with something hot and cool at the same time that he realizes is supposed to not make it hurt as much.
that's the last thought he has as he leans in, feels teeth above his canines elongate and extend into her neck. his free hand ends up at her hip, pressing her to the stone. ]
no subject
Chrissy, who is good and sweet, who let her mother and Jason and everyone else make choices for her —
That Chrissy is struggling. In this world, everything is advanced and even when she's in an apartment full of the guys that are taking such good care of her, she feels lonely. She feels like she has to let the old Chrissy stay dead. She was lost in Hawkins. The Chrissy that's been reborn here is troubled, her mind just as fractured as her body had once been.
Eddie's close enough now, he must be able to notice the trails of scars that line her arms and legs. Six months in the hospital and dozens of surgeries later, she's a different person than she had once been. She's broken.
But this, doing something for Eddie, that makes sense. So it doesn't take long before she melts into the contact, gasping softly as she shifts just enough to try and get comfortable. Her hand gently presses against the side of his face, another point of contact.]
It's okay. I'm okay. [She reassures him, shuddering.] Keep going.
[She thinks at this point, he would even without her permission.]
no subject
her blood is hot in his mouth, satiates something within him that was clawing and screaming inside him moments ago. he holds on tighter to her, can't quite manage to get a steady flow of blood and he doesn't know if it hurts her or not. can't think about it. instead he decides to drop both hands to her hips, lifts her up and presses forward and groans against her neck as the blood flows easier like this.
he's more monster than man for that moment, drinking as he chases sanity that she keeps pushing farther away by inviting him to take, take, take until something clicks and he wretches his face away, pulls back and presses his forehead to her shoulder so he's panting against her skin. she's so small, surely that was too much. ]
no subject
But she had been with Jason, and even if she would've ended things with him in order to try out things with Eddie, it doesn't matter. That's not what happened. She dies. He does too, in the end.
And their lives here have pulled them in different directions, only for her to feel snapped back in his direction now that he needs something from her. He's still got her lifted and pinned against stone, and she realizes once he's stopped drinking that her legs are wrapped around him. Leaving them there for now, her hand strokes through his hair, until she can cradle the back of his head.]
See? [She speaks, voice whisper soft and breathy. She's really dizzy right now.] You didn't hurt me. It...it felt good, actually.
[Once the pain stopped, that is. But he doesn't need to know there was any.]