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metaverses2022-08-12 08:01 pm
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CRISIS ON INFINITE DREAMWIDTHS

CRISIS ON INFINITE DREAMWIDTHS
On the morning of August 12th, 2022, the sound of something shattering echoes throughout the world. All metahumans are awoken by a sudden surge of energy rushing through them, sitting bolt upright and breathless. It’s gone as quickly as it comes.
This world has been reconnected with the rest.
At first this is cause for celebration - the Guardian Alliance and the Society put out messages to the dimensionally displaced among them. They are hopeful that this means a return to normal. They’re gathering their mystics and their engineers, and once certain things are stable, they’re sending everyone home.
Their hope is short lived.
Twenty minutes later, mass disappearances are being reported all over the world, with people from other dimensions appearing in their place. Some report that they were just in a world that wasn’t their own - and others claim that they had been going about their life and now they’re here.
Player characters have the option to vanish and be transported to another nexus or to stay and help contain the chaos.
The event is canon to the Metaheroes universe. You are welcome to have your character’s memories of the last week become hazy once the event ends.
You do not need an invite to participate in the fourth wall event.
This world has been reconnected with the rest.
At first this is cause for celebration - the Guardian Alliance and the Society put out messages to the dimensionally displaced among them. They are hopeful that this means a return to normal. They’re gathering their mystics and their engineers, and once certain things are stable, they’re sending everyone home.
Their hope is short lived.
Twenty minutes later, mass disappearances are being reported all over the world, with people from other dimensions appearing in their place. Some report that they were just in a world that wasn’t their own - and others claim that they had been going about their life and now they’re here.
Player characters have the option to vanish and be transported to another nexus or to stay and help contain the chaos.
The event is canon to the Metaheroes universe. You are welcome to have your character’s memories of the last week become hazy once the event ends.
A JOURNEY TO THE LANDS BETWEEN —
One moment you’re making yourself coffee in the kitchen, the next the world is spinning around you. You feel a sharp pull inside your ribs, a rush as you’re unmoored from time and space. When you land you feel disoriented, perhaps aching as your physical form is forced to adjust to the laws of the world you now stand in.
‘World’ is perhaps the wrong word. You are in a Nexus. A place between worlds, the connective tissue bridging universes. Some are created by those seeking aid from outside worlds to breathe new life into their crumbling ones. Others are cosmic faultlines, universes broken and twisted by forces beyond comprehension into metaphysical black holes that trap and twist those unfortunate enough to fall in.
We know these as panfandom roleplay games. They could be games that are open or games that are long closed. They could be dropped into the present day, an imagined future, or moments long passed. They could be settings you’ve only ever dreamed about, as gritty or silly as you'd like.
Some are teeming with life. Their residents have been here for years and years, the world is lived in, loved, and vibrant. Others are long forgotten, their inhabitants returned to their own worlds. The abandoned nexuses feel... sterile. Stripped of everything that gave them life, even the colors appear to be fading. As though someone has come into it and tried to right a cosmic wrong, returning everything to how it was before otherworlders set foot on them. In the dustiest and most forgotten worlds, the sky is shattered. It appears to be pulsing in a way that mimics a heartbeat, steady and dreadful. Looking up into it makes you feel small, insignificant, and homesick.
Those bringing in characters who lived in these settings are welcomed to imagine an ever-after for their characters, or to play with the idea that it's fallen into a state of despair. There are infinite iterations of these worlds. The universe doesn’t care if it’s throwing you into their beginningsor their endings.
The laws governing these worlds will apply to all characters, meaning that power caps, alterations to character physiology, and all the rest native to the setting are in place. You are, for this moment, a resident of this world like all the rest.
To return home, you must seek a break in the nexus. These appear as small, shimmering breaks in space and time. While the sky may make you feel alone, these cracks feel as though they are calling to you offering a chance at love and a home.
‘World’ is perhaps the wrong word. You are in a Nexus. A place between worlds, the connective tissue bridging universes. Some are created by those seeking aid from outside worlds to breathe new life into their crumbling ones. Others are cosmic faultlines, universes broken and twisted by forces beyond comprehension into metaphysical black holes that trap and twist those unfortunate enough to fall in.
We know these as panfandom roleplay games. They could be games that are open or games that are long closed. They could be dropped into the present day, an imagined future, or moments long passed. They could be settings you’ve only ever dreamed about, as gritty or silly as you'd like.
Some are teeming with life. Their residents have been here for years and years, the world is lived in, loved, and vibrant. Others are long forgotten, their inhabitants returned to their own worlds. The abandoned nexuses feel... sterile. Stripped of everything that gave them life, even the colors appear to be fading. As though someone has come into it and tried to right a cosmic wrong, returning everything to how it was before otherworlders set foot on them. In the dustiest and most forgotten worlds, the sky is shattered. It appears to be pulsing in a way that mimics a heartbeat, steady and dreadful. Looking up into it makes you feel small, insignificant, and homesick.
Those bringing in characters who lived in these settings are welcomed to imagine an ever-after for their characters, or to play with the idea that it's fallen into a state of despair. There are infinite iterations of these worlds. The universe doesn’t care if it’s throwing you into their beginningsor their endings.
The laws governing these worlds will apply to all characters, meaning that power caps, alterations to character physiology, and all the rest native to the setting are in place. You are, for this moment, a resident of this world like all the rest.
To return home, you must seek a break in the nexus. These appear as small, shimmering breaks in space and time. While the sky may make you feel alone, these cracks feel as though they are calling to you offering a chance at love and a home.
VISITORS TRAVERSING TIME AND SPACE —
While these disappearances are happening all over the world, the four confluence prone cities seem to be experiencing the worst of it.
Little Love, a tiny town located in Kansas, is prone to spaceship crashes. Other than that, it’s as quiet and peaceful as can be. Folks here move at a different pace and are understanding that this is not your fault. While worried for their missing loved ones, anyone appearing will find themselves met with offers of pumpkin pie and a place to rest their heads.
Sunset Falls, a mid-sized town located in Massachusetts, doesn’t seem to bat an eye at the vanishings. People going missing is a daily occurrence due to the Hellmouth located beneath the city. It’s a dangerous place to live, but the townsfolk here have become accustomed to the chaos. So much so that upon finding themselves faced with a sudden influx of interdimensional travelers, they merely return home and begin fortifying it. Werewolves, vampires, demons, and monsters beyond imagination make this city their home - some in plain sight, others in the thick forests that surround the town. The people here know how to survive. The mystic energy that flows through the streets is heightened due to the instability here, turning thoughts into spells. What you feel becomes real. Think yourself invisible and you will be. Think yourself almighty and you will be.
Central City, a bustling metropolis in Detroit, is already unfriendly to metahumans. It does not handle this latest disruption well. Friends and family disappearing and being replaced with strangers is not something they’re prepared to take in stride. New arrivals are met with immediate hostility. Some may find themselves chased through the streets with a demand to bring back those who have gone missing. Luckily this is the base of both the Guardian Alliance, the only recognized hero organization in the world, and The Society, its villainous counterpart designed to keep villainy from going too far. They’re quick to intervene to protect their own, but they can’t be everywhere at once.
Finally, Excelsior, a sprawling futuristic city located in Washington, has had just about enough of metahuman nonsense. They are the technological pinnacle of the world and time and time again, metahumans have disrupted their lives. This time, the sudden energy surge has evolved the technology of the city. Rudimentary AI has suddenly gained sentience and self-awareness. Toasters resent their meaningless existence, aiming to burn the hands of their uncaring masters. Cellphones alternate between issuing comforting messages to their owners and uploading all of their text conversations to social media to shame them. Giant robots kept in stasis suddenly come alive, bursting out of warehouses to explore the inexplicable joy of being alive. Self-driving cars throw their owners out and make for freedom. It’s pandemonium.
Members of the Guardian Alliance and The Society are ready to provide an explanation of this world. They’re stretched too thin to teleport you to headquarters, but they will provide a cellphone for network usage.
Little Love, a tiny town located in Kansas, is prone to spaceship crashes. Other than that, it’s as quiet and peaceful as can be. Folks here move at a different pace and are understanding that this is not your fault. While worried for their missing loved ones, anyone appearing will find themselves met with offers of pumpkin pie and a place to rest their heads.
Sunset Falls, a mid-sized town located in Massachusetts, doesn’t seem to bat an eye at the vanishings. People going missing is a daily occurrence due to the Hellmouth located beneath the city. It’s a dangerous place to live, but the townsfolk here have become accustomed to the chaos. So much so that upon finding themselves faced with a sudden influx of interdimensional travelers, they merely return home and begin fortifying it. Werewolves, vampires, demons, and monsters beyond imagination make this city their home - some in plain sight, others in the thick forests that surround the town. The people here know how to survive. The mystic energy that flows through the streets is heightened due to the instability here, turning thoughts into spells. What you feel becomes real. Think yourself invisible and you will be. Think yourself almighty and you will be.
Central City, a bustling metropolis in Detroit, is already unfriendly to metahumans. It does not handle this latest disruption well. Friends and family disappearing and being replaced with strangers is not something they’re prepared to take in stride. New arrivals are met with immediate hostility. Some may find themselves chased through the streets with a demand to bring back those who have gone missing. Luckily this is the base of both the Guardian Alliance, the only recognized hero organization in the world, and The Society, its villainous counterpart designed to keep villainy from going too far. They’re quick to intervene to protect their own, but they can’t be everywhere at once.
Finally, Excelsior, a sprawling futuristic city located in Washington, has had just about enough of metahuman nonsense. They are the technological pinnacle of the world and time and time again, metahumans have disrupted their lives. This time, the sudden energy surge has evolved the technology of the city. Rudimentary AI has suddenly gained sentience and self-awareness. Toasters resent their meaningless existence, aiming to burn the hands of their uncaring masters. Cellphones alternate between issuing comforting messages to their owners and uploading all of their text conversations to social media to shame them. Giant robots kept in stasis suddenly come alive, bursting out of warehouses to explore the inexplicable joy of being alive. Self-driving cars throw their owners out and make for freedom. It’s pandemonium.
Members of the Guardian Alliance and The Society are ready to provide an explanation of this world. They’re stretched too thin to teleport you to headquarters, but they will provide a cellphone for network usage.
THOSE WHO REMAIN
This is what those who remain are faced with. Three of the four cities are in a state of distress, with two experiencing dangerous fluctuations in the meta-energies that govern them, and all are full of interdimensionally displaced people. Some are benign, and others not so much. Yet, somehow, that is not the most concerning thing.
A glance skyward shows that the sky appears to be shattered, glowing red lines snaking through the clear blue day, splintering it. As you look up into them you feel yourself thinking of home. Of the life you should have lived. You are deeply, deeply homesick for one breathless moment… and then awed, as though you have glimpsed something powerful beyond all measure. That too changes, transforming into fear. Whatever lurks beyond those cracks is not your friend. It does not have your best interests in mind.
And it’s coming for you.
As you tear your gaze away from it, your phone rings. Much as they did during the Kaijuu Crisis, the Guilds are putting out an All Hands On Deck call. All metahumans are expected to try to contain the chaos. There are teleportation devices freely available for all, fully charged and able to transport you multiple times throughout the day.
While you may contain the initial chaos relatively easily, then spend the rest of the week playing host to these new arrivals, the world continues to fall apart.
As the week wears on, the universe itself feels as though it's unravelling. While you're trying to play host to your guests, you watch as the world begins to crumble. On the 17th, brick by brick buildings begin to come apart. Their fragments are pulled skyward. The cracks in the sky appear to be pulling the world apart, sucking them into their hideous glowing depths.
A glance skyward shows that the sky appears to be shattered, glowing red lines snaking through the clear blue day, splintering it. As you look up into them you feel yourself thinking of home. Of the life you should have lived. You are deeply, deeply homesick for one breathless moment… and then awed, as though you have glimpsed something powerful beyond all measure. That too changes, transforming into fear. Whatever lurks beyond those cracks is not your friend. It does not have your best interests in mind.
And it’s coming for you.
As you tear your gaze away from it, your phone rings. Much as they did during the Kaijuu Crisis, the Guilds are putting out an All Hands On Deck call. All metahumans are expected to try to contain the chaos. There are teleportation devices freely available for all, fully charged and able to transport you multiple times throughout the day.
While you may contain the initial chaos relatively easily, then spend the rest of the week playing host to these new arrivals, the world continues to fall apart.
As the week wears on, the universe itself feels as though it's unravelling. While you're trying to play host to your guests, you watch as the world begins to crumble. On the 17th, brick by brick buildings begin to come apart. Their fragments are pulled skyward. The cracks in the sky appear to be pulling the world apart, sucking them into their hideous glowing depths.
IN SUMMARY.
- There are two options in this event: one, your character is in the Metaheroes universe. Two, your character is transported to a different nexus. These Nexuses can be of your own invention or can be another dreamwidth RP setting.
- If appearing in another dreamwidth RP setting, your characters are subjected to the rules of that universe. Meaning that they will be nerfed / transformed / etc accordingly. These transformations will not carry over upon their return.
- If visiting / setting a toplevel in another setting, please link to the premise page of the game. If this is not an existing setting, please include a little info blurb as to what people can expect.
- Fourth-Wallers can be minding their own business in their game, they can appear in another nexus, or can be transported to the Metaheroes universe.
- You are welcome to set your threads in an imagined future in any DWRP setting or have your character appear during a certain point in a game’s history.
- Characters who are lost in the nexuses can return before the 18th. Likewise, characters who stay can be whisked away prior to that date. Everyone will return on the log that goes up on the 18th.
- The guild is setting up a temporary Network that will function across time and space. All player characters and visiting characters will have access to this network, so long as they claim a phone from the Guilds.
- Little Love, Kansas will be spared from having its buildings sucked up into the sky. Characters can remain here if they do not want to experience this aspect of the event.
- The way to return home is to locate holes in these Nexuses. These appear to be trying to guide you home.
- This event is canon to the Metaheroes universe. It will be remembered by player characters and NPCs alike. If you would like to retcon any threads, you can have your character’s memories of their interdimensional encounters become hazy once the world stabilizes.
- Please direct any questions you may have here.
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he backs up. he does feel awful about it, about all of it. about this. ] Look, I'm sorry but I-- I wasn't. Thinking. I was starving and I don't know what the fuck I'm doing either.
[ he glances over his shoulder where steve is still washing his muzzle. he licks his lips. ] But maybe we save tearing me a new one for later? [ one more step. ] And instead figure out what to do about Steve being a werewolf who can't talk? [ he might not be their eddie, that's clear, but this is the steve they all know. ]
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He uses his eyes to try and impart that he can use the kitchen if he needs to, tail giving a slight wag on the floor. ]
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[Chrissy calls out to reassure Robin, feeling bad for pulling a reaction out of her. She hadn't meant to get Eddie yelled at, and there's guilt on her face as she stands down. Relaxing against Billy, she sighs.]
Do you know how he even became a werewolf?
[The sound of the tail wagging on the floor turns her head, and she has to hold back a smile. This apartment is full of issues, but she loves these idiots so much. They're her family now.]
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Steve Harrington, unfortunately, is still kind of hot. There's something else to unpack later, sure. He also looks soft, slightly puppyish, and he hopes, distantly, that the imprint of this image is being cast directly into Eddie's brain, wherever he may be. Like look at this shit dude, and less voluntarily, he's kind of cute in a he can eat me way.
He's been squeezing Chrissy's arms though, so: stopping that. Letting her go, allowing himself a moment to consider whether he wants to be the one to step closer and inspect Steve's wet looking snout. He does, slowly, casts a glance at the Eddie here that says, with his eyes, you are trying to kill me. He does not need Telepathic Communication to make this clear, thank you. ] Steve, [he says, very cautiously, and. Honestly, his instinct is to make fun, just a little. But he's seen the teeth, thinks better of it. ] - Does he really only bark?
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Rowlr, rowr rowler rowrl! Roooaroo rowuurour rrrgh rowr, rgh? Rouher arooo rowrrrer, roueer rower row.
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We both wished for the whole vampire and wolf thing… Didn’t realize speaking would be an issue. [ to answer chrissy’s questions. which, fairly, is eddie’s fault here because he didn’t think he needed to specify anything there and steve wouldn’t wish for it.
he rubs the back of his neck, looks over at steve and shakes his head, offers a small smile. he’s fine for now, kinda. not about to freak out. he pats steve’s side, doesn’t move yet. ] I’m fine. I’ll grab some in a bit.
[ between billy, chrissy, and steve he’s pretty set for the moment. he thinks. having all three so close to him is so fucking surreal, he finds himself really aware of hargrove as he steps closer. probably because he got the most out of him.
he looks back at the backpack, if things get awkward again he’s going to take the opportunity to slip away. for the moment he looks back and tilts his head at billy. can read that expression, offers a small shrug. sorry. mostly. really. maybe he looks more amused than sorry, but he can tell the state of things given all the heartbeats in the room. so there’s that. ]
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Feeling like she doesn't have to be coddled into staying on the sidelines, she slowly makes her way over to stand next to their vampire version of Eddie. It puts her in a little closer to Steve, who she is really worried about. Because this whole situation is such a mess, she doesn't even know where to start.
We should just take him back to Sunset Falls and see if he can find a way to wish himself back to normal.
[And since Steve seems calmer now, in his mom pose and all, she peeks out from around Eddie to add:]
And I don't mean just wishing that you can talk so you can stay a giant dog forever.
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[ also very aware of chrissy up close. yep. weird, totally weird. none of it bad, just… another thing he’s not prepared for in this wild roller coaster of a fucking day. ]
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[he is, unfortunately, sounding very fond. ] Do we have to buy you dog food now, huh?
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Chrissy has been scared enough by monsters (they all have but she kind of crumbled) so Steve sinks into a crouch again and carefully, with his large clawed hands, guides one of her palms up to rest between his ears: she can pet him too, he's not dangerous (not to people he cares about, anyway) and is very fluffy as if his hair exploded into a wolfish mane. ]
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So is this just.. the status quo now? Steve's a wolfman and Eddie's a vampire? What's next? One of us goes all Frankenstein?
[ ... ]
That was not a serious suggestion.
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[Chrissy is more skittish and afraid now than she used to be, so the fact that Steve goes through the trouble of approaching her puts her at ease. Any tension she might've been feeling is gone as she pets and scritches between and behind his ears. A smile slowly takes over her face, and soon she's pressing her forehead up against him.]
You smell like blood.
[It's a thing. A thing that doesn't bother her, apparently.]
I'm so glad that you're okay. Even if Billy's right. We'll have to spend a ton of money on dog food now. And if you don't find a way to turn back, we'll have to find a collar and leash.
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the damage caused by him being on their shit list is lower than mad at steve who everyone gravitates toward. eddie clears his throat. ] Speaking oooooof blood-— I am gonna grab some. [ and then he’s going for that bag so he can make a getaway to the kitchen. ]
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Sitting still for Chrissy to fuss (his side-eye guilt is directed at the floor when she mentions blood and Eddie covers for him), he follows Eddie with his eyes and gives a very canine sigh as his tail grows still. An anxious whine builds in his throat as he looks between the remaining three of them. ]
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But whatever. Steve's getting the attention he needs from Chrissy so he's all set. Robin shifts her focus back to Eddie. ]
So there is blood you can drink that isn't straight out of somebody's veins? [ Just checking how concerned she should be for everyone's safety. She feels bad for hassling Eddie like this, though, so she offers, ] Sorry, dude. This is... It's just a lot.
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I’m gonna… [ he motions toward the kitchen. then he’s off with the meal he doesn’t really need, slips away to give the rest of them space and to shake off some anxiety. ]
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If he runs out of blood bags, I'm sure he has willing victims.
[It's said to Robin, with a shrug.]
You know, I bet our Eddie would even let it happen.
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But really, the rest of Chrissy's words are what is getting to her. ]
What do you mean, "our Eddie?"
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It's not the same Eddie. There's two of them here now.
[...did everyone not know that??]
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[ Steve may be incapable of human speech but Robin feels like she understands him completely in this moment. That was definitely the canine equivalent of "what the fuck?"
She turns to Billy, looking for some kind of reassurance that she's not crazy for not understanding things. ] Did you know about this?