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metaverses2022-08-12 08:01 pm
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CRISIS ON INFINITE DREAMWIDTHS

CRISIS ON INFINITE DREAMWIDTHS
On the morning of August 12th, 2022, the sound of something shattering echoes throughout the world. All metahumans are awoken by a sudden surge of energy rushing through them, sitting bolt upright and breathless. It’s gone as quickly as it comes.
This world has been reconnected with the rest.
At first this is cause for celebration - the Guardian Alliance and the Society put out messages to the dimensionally displaced among them. They are hopeful that this means a return to normal. They’re gathering their mystics and their engineers, and once certain things are stable, they’re sending everyone home.
Their hope is short lived.
Twenty minutes later, mass disappearances are being reported all over the world, with people from other dimensions appearing in their place. Some report that they were just in a world that wasn’t their own - and others claim that they had been going about their life and now they’re here.
Player characters have the option to vanish and be transported to another nexus or to stay and help contain the chaos.
The event is canon to the Metaheroes universe. You are welcome to have your character’s memories of the last week become hazy once the event ends.
You do not need an invite to participate in the fourth wall event.
This world has been reconnected with the rest.
At first this is cause for celebration - the Guardian Alliance and the Society put out messages to the dimensionally displaced among them. They are hopeful that this means a return to normal. They’re gathering their mystics and their engineers, and once certain things are stable, they’re sending everyone home.
Their hope is short lived.
Twenty minutes later, mass disappearances are being reported all over the world, with people from other dimensions appearing in their place. Some report that they were just in a world that wasn’t their own - and others claim that they had been going about their life and now they’re here.
Player characters have the option to vanish and be transported to another nexus or to stay and help contain the chaos.
The event is canon to the Metaheroes universe. You are welcome to have your character’s memories of the last week become hazy once the event ends.
A JOURNEY TO THE LANDS BETWEEN —
One moment you’re making yourself coffee in the kitchen, the next the world is spinning around you. You feel a sharp pull inside your ribs, a rush as you’re unmoored from time and space. When you land you feel disoriented, perhaps aching as your physical form is forced to adjust to the laws of the world you now stand in.
‘World’ is perhaps the wrong word. You are in a Nexus. A place between worlds, the connective tissue bridging universes. Some are created by those seeking aid from outside worlds to breathe new life into their crumbling ones. Others are cosmic faultlines, universes broken and twisted by forces beyond comprehension into metaphysical black holes that trap and twist those unfortunate enough to fall in.
We know these as panfandom roleplay games. They could be games that are open or games that are long closed. They could be dropped into the present day, an imagined future, or moments long passed. They could be settings you’ve only ever dreamed about, as gritty or silly as you'd like.
Some are teeming with life. Their residents have been here for years and years, the world is lived in, loved, and vibrant. Others are long forgotten, their inhabitants returned to their own worlds. The abandoned nexuses feel... sterile. Stripped of everything that gave them life, even the colors appear to be fading. As though someone has come into it and tried to right a cosmic wrong, returning everything to how it was before otherworlders set foot on them. In the dustiest and most forgotten worlds, the sky is shattered. It appears to be pulsing in a way that mimics a heartbeat, steady and dreadful. Looking up into it makes you feel small, insignificant, and homesick.
Those bringing in characters who lived in these settings are welcomed to imagine an ever-after for their characters, or to play with the idea that it's fallen into a state of despair. There are infinite iterations of these worlds. The universe doesn’t care if it’s throwing you into their beginningsor their endings.
The laws governing these worlds will apply to all characters, meaning that power caps, alterations to character physiology, and all the rest native to the setting are in place. You are, for this moment, a resident of this world like all the rest.
To return home, you must seek a break in the nexus. These appear as small, shimmering breaks in space and time. While the sky may make you feel alone, these cracks feel as though they are calling to you offering a chance at love and a home.
‘World’ is perhaps the wrong word. You are in a Nexus. A place between worlds, the connective tissue bridging universes. Some are created by those seeking aid from outside worlds to breathe new life into their crumbling ones. Others are cosmic faultlines, universes broken and twisted by forces beyond comprehension into metaphysical black holes that trap and twist those unfortunate enough to fall in.
We know these as panfandom roleplay games. They could be games that are open or games that are long closed. They could be dropped into the present day, an imagined future, or moments long passed. They could be settings you’ve only ever dreamed about, as gritty or silly as you'd like.
Some are teeming with life. Their residents have been here for years and years, the world is lived in, loved, and vibrant. Others are long forgotten, their inhabitants returned to their own worlds. The abandoned nexuses feel... sterile. Stripped of everything that gave them life, even the colors appear to be fading. As though someone has come into it and tried to right a cosmic wrong, returning everything to how it was before otherworlders set foot on them. In the dustiest and most forgotten worlds, the sky is shattered. It appears to be pulsing in a way that mimics a heartbeat, steady and dreadful. Looking up into it makes you feel small, insignificant, and homesick.
Those bringing in characters who lived in these settings are welcomed to imagine an ever-after for their characters, or to play with the idea that it's fallen into a state of despair. There are infinite iterations of these worlds. The universe doesn’t care if it’s throwing you into their beginningsor their endings.
The laws governing these worlds will apply to all characters, meaning that power caps, alterations to character physiology, and all the rest native to the setting are in place. You are, for this moment, a resident of this world like all the rest.
To return home, you must seek a break in the nexus. These appear as small, shimmering breaks in space and time. While the sky may make you feel alone, these cracks feel as though they are calling to you offering a chance at love and a home.
VISITORS TRAVERSING TIME AND SPACE —
While these disappearances are happening all over the world, the four confluence prone cities seem to be experiencing the worst of it.
Little Love, a tiny town located in Kansas, is prone to spaceship crashes. Other than that, it’s as quiet and peaceful as can be. Folks here move at a different pace and are understanding that this is not your fault. While worried for their missing loved ones, anyone appearing will find themselves met with offers of pumpkin pie and a place to rest their heads.
Sunset Falls, a mid-sized town located in Massachusetts, doesn’t seem to bat an eye at the vanishings. People going missing is a daily occurrence due to the Hellmouth located beneath the city. It’s a dangerous place to live, but the townsfolk here have become accustomed to the chaos. So much so that upon finding themselves faced with a sudden influx of interdimensional travelers, they merely return home and begin fortifying it. Werewolves, vampires, demons, and monsters beyond imagination make this city their home - some in plain sight, others in the thick forests that surround the town. The people here know how to survive. The mystic energy that flows through the streets is heightened due to the instability here, turning thoughts into spells. What you feel becomes real. Think yourself invisible and you will be. Think yourself almighty and you will be.
Central City, a bustling metropolis in Detroit, is already unfriendly to metahumans. It does not handle this latest disruption well. Friends and family disappearing and being replaced with strangers is not something they’re prepared to take in stride. New arrivals are met with immediate hostility. Some may find themselves chased through the streets with a demand to bring back those who have gone missing. Luckily this is the base of both the Guardian Alliance, the only recognized hero organization in the world, and The Society, its villainous counterpart designed to keep villainy from going too far. They’re quick to intervene to protect their own, but they can’t be everywhere at once.
Finally, Excelsior, a sprawling futuristic city located in Washington, has had just about enough of metahuman nonsense. They are the technological pinnacle of the world and time and time again, metahumans have disrupted their lives. This time, the sudden energy surge has evolved the technology of the city. Rudimentary AI has suddenly gained sentience and self-awareness. Toasters resent their meaningless existence, aiming to burn the hands of their uncaring masters. Cellphones alternate between issuing comforting messages to their owners and uploading all of their text conversations to social media to shame them. Giant robots kept in stasis suddenly come alive, bursting out of warehouses to explore the inexplicable joy of being alive. Self-driving cars throw their owners out and make for freedom. It’s pandemonium.
Members of the Guardian Alliance and The Society are ready to provide an explanation of this world. They’re stretched too thin to teleport you to headquarters, but they will provide a cellphone for network usage.
Little Love, a tiny town located in Kansas, is prone to spaceship crashes. Other than that, it’s as quiet and peaceful as can be. Folks here move at a different pace and are understanding that this is not your fault. While worried for their missing loved ones, anyone appearing will find themselves met with offers of pumpkin pie and a place to rest their heads.
Sunset Falls, a mid-sized town located in Massachusetts, doesn’t seem to bat an eye at the vanishings. People going missing is a daily occurrence due to the Hellmouth located beneath the city. It’s a dangerous place to live, but the townsfolk here have become accustomed to the chaos. So much so that upon finding themselves faced with a sudden influx of interdimensional travelers, they merely return home and begin fortifying it. Werewolves, vampires, demons, and monsters beyond imagination make this city their home - some in plain sight, others in the thick forests that surround the town. The people here know how to survive. The mystic energy that flows through the streets is heightened due to the instability here, turning thoughts into spells. What you feel becomes real. Think yourself invisible and you will be. Think yourself almighty and you will be.
Central City, a bustling metropolis in Detroit, is already unfriendly to metahumans. It does not handle this latest disruption well. Friends and family disappearing and being replaced with strangers is not something they’re prepared to take in stride. New arrivals are met with immediate hostility. Some may find themselves chased through the streets with a demand to bring back those who have gone missing. Luckily this is the base of both the Guardian Alliance, the only recognized hero organization in the world, and The Society, its villainous counterpart designed to keep villainy from going too far. They’re quick to intervene to protect their own, but they can’t be everywhere at once.
Finally, Excelsior, a sprawling futuristic city located in Washington, has had just about enough of metahuman nonsense. They are the technological pinnacle of the world and time and time again, metahumans have disrupted their lives. This time, the sudden energy surge has evolved the technology of the city. Rudimentary AI has suddenly gained sentience and self-awareness. Toasters resent their meaningless existence, aiming to burn the hands of their uncaring masters. Cellphones alternate between issuing comforting messages to their owners and uploading all of their text conversations to social media to shame them. Giant robots kept in stasis suddenly come alive, bursting out of warehouses to explore the inexplicable joy of being alive. Self-driving cars throw their owners out and make for freedom. It’s pandemonium.
Members of the Guardian Alliance and The Society are ready to provide an explanation of this world. They’re stretched too thin to teleport you to headquarters, but they will provide a cellphone for network usage.
THOSE WHO REMAIN
This is what those who remain are faced with. Three of the four cities are in a state of distress, with two experiencing dangerous fluctuations in the meta-energies that govern them, and all are full of interdimensionally displaced people. Some are benign, and others not so much. Yet, somehow, that is not the most concerning thing.
A glance skyward shows that the sky appears to be shattered, glowing red lines snaking through the clear blue day, splintering it. As you look up into them you feel yourself thinking of home. Of the life you should have lived. You are deeply, deeply homesick for one breathless moment… and then awed, as though you have glimpsed something powerful beyond all measure. That too changes, transforming into fear. Whatever lurks beyond those cracks is not your friend. It does not have your best interests in mind.
And it’s coming for you.
As you tear your gaze away from it, your phone rings. Much as they did during the Kaijuu Crisis, the Guilds are putting out an All Hands On Deck call. All metahumans are expected to try to contain the chaos. There are teleportation devices freely available for all, fully charged and able to transport you multiple times throughout the day.
While you may contain the initial chaos relatively easily, then spend the rest of the week playing host to these new arrivals, the world continues to fall apart.
As the week wears on, the universe itself feels as though it's unravelling. While you're trying to play host to your guests, you watch as the world begins to crumble. On the 17th, brick by brick buildings begin to come apart. Their fragments are pulled skyward. The cracks in the sky appear to be pulling the world apart, sucking them into their hideous glowing depths.
A glance skyward shows that the sky appears to be shattered, glowing red lines snaking through the clear blue day, splintering it. As you look up into them you feel yourself thinking of home. Of the life you should have lived. You are deeply, deeply homesick for one breathless moment… and then awed, as though you have glimpsed something powerful beyond all measure. That too changes, transforming into fear. Whatever lurks beyond those cracks is not your friend. It does not have your best interests in mind.
And it’s coming for you.
As you tear your gaze away from it, your phone rings. Much as they did during the Kaijuu Crisis, the Guilds are putting out an All Hands On Deck call. All metahumans are expected to try to contain the chaos. There are teleportation devices freely available for all, fully charged and able to transport you multiple times throughout the day.
While you may contain the initial chaos relatively easily, then spend the rest of the week playing host to these new arrivals, the world continues to fall apart.
As the week wears on, the universe itself feels as though it's unravelling. While you're trying to play host to your guests, you watch as the world begins to crumble. On the 17th, brick by brick buildings begin to come apart. Their fragments are pulled skyward. The cracks in the sky appear to be pulling the world apart, sucking them into their hideous glowing depths.
IN SUMMARY.
- There are two options in this event: one, your character is in the Metaheroes universe. Two, your character is transported to a different nexus. These Nexuses can be of your own invention or can be another dreamwidth RP setting.
- If appearing in another dreamwidth RP setting, your characters are subjected to the rules of that universe. Meaning that they will be nerfed / transformed / etc accordingly. These transformations will not carry over upon their return.
- If visiting / setting a toplevel in another setting, please link to the premise page of the game. If this is not an existing setting, please include a little info blurb as to what people can expect.
- Fourth-Wallers can be minding their own business in their game, they can appear in another nexus, or can be transported to the Metaheroes universe.
- You are welcome to set your threads in an imagined future in any DWRP setting or have your character appear during a certain point in a game’s history.
- Characters who are lost in the nexuses can return before the 18th. Likewise, characters who stay can be whisked away prior to that date. Everyone will return on the log that goes up on the 18th.
- The guild is setting up a temporary Network that will function across time and space. All player characters and visiting characters will have access to this network, so long as they claim a phone from the Guilds.
- Little Love, Kansas will be spared from having its buildings sucked up into the sky. Characters can remain here if they do not want to experience this aspect of the event.
- The way to return home is to locate holes in these Nexuses. These appear to be trying to guide you home.
- This event is canon to the Metaheroes universe. It will be remembered by player characters and NPCs alike. If you would like to retcon any threads, you can have your character’s memories of their interdimensional encounters become hazy once the world stabilizes.
- Please direct any questions you may have here.
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[ he trails off, looking over his shoulder toward where the entrance to the alley way is. for a moment, he thinks of steve’s question with brows knit. ]
I mean, yeah, man. That’s the cliche battle, isn’t it? Vampires and Werewolves. Immortals fighting over the centuries or some shit. Just as strong as one another, vampires can’t die and werewolves can heal sup—- [ he cuts himself off, snaps his gaze back to steve. lifts a hand to point a finger at him, accusing. ] Don’t you fucking dare, Harrington.
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You're going to fang-out again at some point and I'm a walking snack on those streets, you can't be worrying about my safety while fighting off the urge to take a bite out of me again, it'll drive you crazy. If I'm a monster too, I can help keep us both safe and you won't want to eat me. Right? Vampires don't eat werewolves. And you just said they can heal fast!
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[ it is probably not the worst idea. eddie feels a headache coming, sighs. ]
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[ why is he wavering here? it’s a lot to do the fact steve actually has monster fighting experience here and eddie tucks tail at trouble.
he tries to follow that logic. narrows his eyes again. ] I did. When I bit you, I wasn’t in control. [ For that moment that lasted too long, even if it was a few seconds. ]
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They're usually found in London? I don't know, it doesn't matter. I'll know you.
[ Steve drops a kiss on Eddie's cheek, hand combing back through his hair. ]
I don't want to go crazy either but the way I am right now isn't any use to either of us, I'm a liability. Look, we'll be smart about it: I'll summon more blood bags for my backpack in case you need them, then I'll make the wish. Alright?
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he also can’t really argue with how that’s a sound plan. damn it, steve. what he can do, though, is feel a weird tug of worry and tense at the kiss to his cheek. because—- ] Am I effecting you? From biting you? Do you feel weird? Like affected by some weird vampire charm thing that’s making you keep kissing me?
[ eddie’s sure steve’s affected by something. eddie’s still fucking thrilled he’s touching him but it’s pretty much coming from that part of him that had zeroed in on steve as optimal candidate for a snack. ]
no subject
[ Steve's expression softens, a different kind of worry overtaking the Life And Death talk as he scours Eddie's face for a joke. Finding none, his face falls further; he can only assume whatever's messing with Eddie is giving him some weird kind of vampire-amnesia. ]
You don't remember that we've been dating for months?
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he looks pale again but it’s not that deadly pale hue from before. the blood gives him color, allows a flush to creep up his neck.
he should move, he leans back. ] No?
I haven’t been here months. [ what’s happening??? ]
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[ He can't lose Eddie like this, it's not fair. Panic wells up in the back of Steve's throat when the other man leans away and it hurts not to follow.
Even if Eddie can't remember, Steve doesn't want to make him uncomfortable. He sits back against the wall and covers his eyes, rubbing them to make the sting go away. ]
Look, forget it. That's not important, you're a goddamn vampire right now. We have bigger problems.
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[ steve moves back and eddie wants to follow. ] If I can’t remember something like being here and us dating, that’s a pretty big goddamn problem!
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[ Hissing angrily to avoid raising his voice, he glares back. ]
You don't remember, fine. Fine! We don't have to do the whole boyfriends thing if it's freaking you out but as far as I'm concerned you're still mine and I'm not going anywhere just because you forgot a bunch of shit, so we can figure that part out later.
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steve's upset and eddie can feel it as much as he can see it, there’s a change in his heart rate and just the smell of him? something? he’s not sure. ]
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Sorry. I just meant ... this hasn't ended between us for me just because it has for you. You'll have to put up with me until it has, Munson.
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Jesus Christ. [ he shakes his head, not sure if he’s not going to cry either because the punches just keep coming. ]
Okay. Okay—- We are talking about this later. We are going to talk about this later because I have a shit ton of questions. [ and he does because what the fuck? since when? since when is steve harrington not a ladies man? ] After the monsters.
[ he groans, makes himself climb off of steve so he’s sitting next to him against the wall. finally. it feels not great. ] But that ‘mine‘ talk is really doing something to the part of me that wants to bite you. [ but maybe that’s something he forgot? or not? eddie is sure he hasn’t forgotten anything and this is insanity. but maybe. maybe it was the dream after the boat, that shit. ] Maybe it was the Palantir… [ he mumbles to himself, tilts his head back on the wall.
he hates supernatural shit. ]
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The plant-what?
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[ he continues like he expects Steve to get that. ] It’s supposed to be used to communicate with people. Kind of like a phone.
I had a dream where I think I made a deal with basically a talking orb and now—- [ he shrugs. ] Where’s the blood coming from?
no subject
[ He's struggling through the Fellowship, everything happens so much in that book. Aragorn his favorite so far.
Another blood bag appears in his hand with a pop of air, the scent of ozone sharp around them. ]
From the nearest hospital, I guess? [ Oh. If Eddie's memory is wonky Steve should probably explain further. ] Ever since I arrived in this freaky dimension I've been able to summon things into my hand. Doesn't always work if I'm not desperate. Sometimes it gives me what another person needs instead, which is how I'm making these appear. For you.
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[ maybe they are really dating. or it’s henderson. he hopes he isn’t here. ] Are— is it just the two of us here?
[ but then, then, steve explains his power. eddie watches him continue to summon bags and wonders how long steve plans to feed him for.
and if he thought he really needed a joint right now, if one would show up. ] I probably don’t need that many right now. [ that’s a useful power, eddie thinks. in a pinch. he’d ask what he can do but that doesn’t matter right now because he’s a little murder machine at the moment, clawed and fanged even if he’s tamed at the moment. ]
no subject
[ He doesn't know if he'll be able to summon anything once he's a wolf-guy so he stops only once six blood bags are in his backpack, zipping it back up at his feet.
He plants hands on his hips and levels Eddie with a considering look, judging how much information he can take. ]
Billy and Chrissy are here too.
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he’s not. he leans back against the wall, brows furrowed and hair falling into his face. ] Like Billy Hargrove and Chrissy?
[ he doesn’t need to specify which chrissy. it’s a strange feeling, the sudden dread in his stomach. ]
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[ He cocks his head, looking him over. ]
Are you freaking out right now?
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and then it all fell to shit. ] Yeah. Yeah, I am.
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Come here, man, settle down. Take a minute.
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he realizes he feels better for it and it might be all the super natural bullshit, but it’s also just steve being kind. steve, who eddie doesn’t really know but is being so kind to a guy who’s supposed to be his boyfriend and doesn’t remember shit. or maybe is an imposter wearing his face. eddie has no fucking answers. ] Jesus. This is all so goddamn fucked.
But. But— them being okay. That’s— at least there’s that.
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